Teachers Who Promote and Model Digital Citizenship and Ethical Use – Can We Try Different?

The Standard

ISTE for Teachers Standard 4 states that “teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices” (ISTE 2008). To me that seemed like quite a charge. It’s a huge responsibility for teachers, but it is one that is essential in the 21st century. Initially I was planning on investigating how primary teachers demonstrate to their students that they are ethical users of technology and I wondered how that positively impacted students? When I started researching and thinking about how teachers could be empowered to be responsible and ethical users of technology, I began to realize the vast quest that this standard entails. Like many of our modules in the Digital Education Leadership Program at Seattle Pacific University, I think that is the point of our assignment and our research. We are working toward a M.Ed. but we are also embodying the charge of the school of education at SPU, part of the mission is “to equip educators for service and leadership in schools and communities by developing their professional competence and character, to make a positive impact on learning.” I think that part of the reason we are focusing on standards that are very broad is to prepare us for conversations we will have with teachers and other stakeholders in the future as we become technology leaders in our schools and districts.

A picture of lemons reminding us to try different.

Maybe we can’t just try harder, maybe we need to try something different?

Continue reading “Teachers Who Promote and Model Digital Citizenship and Ethical Use – Can We Try Different?”

The Innovative Designer – Building a Tolerance for Ambiguity in Students

Background

I started off this module on ISTE 4 Innovative Designer wanting to discover some of the ways that coding, technology, makerspaces, or other innovation age technologies would allow students to demonstrate perseverance and increase their capacity to solve open-ended problems. In relation to those questions, I wondered how the above approaches to learning would help students to demonstrate understanding? I found that in order to begin to answer this question I might need to focus on just one technology. In my search for resources that included student voice to show understanding I found a piece that connects to the design process and closely resembled a makerspace. Continue reading “The Innovative Designer – Building a Tolerance for Ambiguity in Students”